How to use view option tool inside modeler
To use view option tool inside modeler
Display > View
If you would like to use the view option tool inside the modeler, you must select the View option from the Display menu. You can change the arrangement of the viewports as well as change the display characteristics for each viewport independently.
If you want to set up your own custom layout, you need to make a selection from the Layout pop-up menu. Texture Resolution setting determines the resolution to use for displaying textures in Viewports that has their Rendering Style set to Texture.
Changing the Perspective Amount slider on the Layout tab could vary the amount of perspective in the perspective view.
Background Color is used as a selector to change the color that appears in the background for Viewports using a shaded display.
The various Show visibility options let you independently set what you want to see globally in your Viewports.
Viewports options let you change how objects are displayed in each Viewport.
To change the settings for a Viewport, you have to select it using the Viewports buttons as shown by the picture below.
The View Type pop-up menu determines the editing axes you want to use for the selected region while the Rendering Style pop-up menu determines the style of display that you want to use for the selected region.
The Independent options let you make certain viewports characteristics independent from other viewports.
On the Backdrop tab, you can add full-color backdrop images, which act as reference guides when you build objects. The two Center and Size input fields are horizontal (top field) and vertical (lower field).
Clicking Automatic Size will enter values that fit the defined image into an implied bounding box that surrounds visible geometry. If you activate the Fixed Aspect Ratio option, you can enter a frame aspect ratio in the input field.
Alert Level affects how error, warning and informational messages are displayed.
Toolbar Position setting determines if the main toolbar appears on the Left or Right side.
Viewports Titles option turns the title bars, which appear above each viewport, on or off.
Use the Input Device buttons to select the type of input device you are using. The Fine Detail Cursor option (when active), makes your mouse pointer use the main crosshair pointer at all times instead of changing when the various tools and selection functions are used.
The File Dialog and Color Picker pop-up menus let you use custom LightWave dialogs for file loading/saving and picking colors. Color Format setting determines the scale used where the color selector appears.
Simple Wireframe Edges option turns off polygon offsetting for the sketch-like display modes.
The Unit System determines the units of measurement that are used and displayed by the Modeler screen. SI is the International System of Units (SI is the abbreviation of the French “Le Système International d’Unites.”) Unit measurements in Modeler use a base system of meters.
Grid sizes and distances can be measured in megameters, kilometers, meters, millimeters, micrometers, and nanometers. Metric The Metric System is the same as SI with the addition of centimeters. English The English System uses miles, feet, and inches.
The Time Format setting allows you to set the display format for time values, like the Frame Slider Label option on Layout’s General Options panel.