Friday, November 23, 2007

Using the numeric panel

Using the numeric panel

Using the numeric panel

Step 1

You can also numerically create a primitive or use the numeric panel with the graphical creation tools. The input fields on the panel update in real-time as you graphically adjust your box with the mouse. As such, you can drag out a rough version of your box using the mouse and then enter the precise values on the numeric panel.

Actions Pop-up Menu

The Actions pop-up menu could activate the numerical settings for a primitive tool. Simply select Activate, and Select Reset to return all of the fields to their default value.

These are the box numeric.

Low XYZ - coordinates of one corner of a box. Normally this is the (more) negative side.

High XYZ - coordinates of opposite corner of a box. Normally this is the (more) positive side.

Segments - The number of segments along the X, Y, or Z axis.

This the ball numeric

Type - The make-up of a ball is determined by the configure of Sides and Segments. Tessellation balls are set using a Level parameter; these balls are created entirely of triangles and therefore, smoother looking.

Sides (Ball) - determines how many segments should be used around the ball.

Segments (Ball) - sets how many vertical segments should be used. Three-sided polygons are always used at the top and bottom. Elsewhere, the polygons are used depending on the Polygons setting on the General Options panel (Modeler > Options > General Options).

(Tessellation) - sets the number of segments along the edges between the twelve polyhedral vertices. Higher settings will increase the complexity of the triangle matrix, taking longer to create and requiring more RAM.

Center - The XYZ coordinates of the center of the ball.

Radius The radius of the ball along the X, Y, and Z axes.

Axis The primitive is aligned with this axis.

Sides - determines how many segments should be used around the perimeter.

Segments - sets how many vertical segments should be used.

Bottom is the starting point of the primitive along the selected Axis.

Top is the ending point of the primitive along the selected Axis.

Center refers to the coordinates for the center of the primitive.

Radius refers to the radius of the primitive (wide end for a cone) along the axes.


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